A pictorial version of my professional life
(only (U) Unclassified descriptions and projects)


Areas of experience:  Recconnaisance and Surveillance platforms (airborne and space based assets), radar theory and application, laser rangefinding, thermal imaging trackers, nuclear, ballistic missile and satellite orbital mechanics (i.e. 'rocket science'), weapon systems, spacewar scenario studies, missile/satellite tracking, digital signal processing for radar and optical imagery, electronic and optical countermeasures


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Proj mgr for the Imaging Infra Red Maverick missile test bed including assisting field testing of
the ability of the seeker to maintain track in simulated battle conditions at Eglin AFB

Developped classified aspects of the Joint Services cruise missile

My temporary office at Plant 42 (Skunk Works) during enhancement of the U-2
ground station just before Desert Storm

U-2 (TR-1) parked on the Skunk Works runway

I drove by this at Beale AFB while doing an upgrade on an operational
U-2 ground station during the Bosnia thing

Ran simulations of mushroom clouds for a Navy study

DSP refers to the Thermal IR early warning missile launch space assets in geosynchronous orbit


SYERS cont.

I worked early in my career developing the MTI (Moving Target Detection) mode of
the U-2 side looking advanced imaging radar, later to be used in current UAVs like Global Hawk.  Later I worked on the U-2 ground stations IDPS during Bosnia and Desert Storm

I designed both SCENE and BPSP during Star Wars.  Note:  BPSP uses two space assets to get
a binocular view of a ballistic missile during powered flight, estimates it's position and velocity at burnout, then projects the location plus error elipsoid to the horizon of the midcourse sensor which does the same thing to hand over to the target sensors downrange. 


when I worked on the Synthetic Aperture Radar MTI mode - this program did not exist.  The smaller efficient HISAR is now used in UAV e.g. Global Hawk




Right out of school I was trained to be a circuit board troubleshooter for the F-14 Tomcat
fire control system at Miramar NAS (behind the Top Gun hanger)

Tactical Display of the F-14 AUG-9 system


Helped design an Electro Optical laser tracking system for the European
Roland Missile system for use in high ECM (Electronic Countermeasure) environments


Worked very closely with the great guys at Space Command, Cheyenne Mountain during
Star Wars

Assisted with writing TMs (Technical Manuals) for the Army for the Dragon Missile System

Assisted an applied mathematician in RV (Reentry Vehicle) ablation in extreme
environments

Plant 42 - The Skunk Works


Minuteman III in gravity turn during launch at Vandenburg AFB

MX - Peacekeeper bus and payload

DSP - Defense Support Program
even now used to detect foreign missile launches using thermal Infrared and integral to a number of programs
I was involved in.

Design engineer for a laser rangefinder to be used on the Apache attack helicopter with
the TOW missile system.  The Apache/TOW system became obselete because of the introduction of the Hellfire missile system, but I'm sure the laser range finder is still there.

Helped write TMs for the TOW wire guided antitank missile system

A view from the cockpit of the U-2 at working altitude

An interesting classified program which was discontinued in one form and continued in another

The Maverick anti-tank missile used very successfully by the A-10 Warthog during Desert Storm and after. 
The version I worked on used a thermal infrared imaging seeker to lock on and 'memorize' the target allowing the A-10/F-16 pilots to be able to maneuver away from threats.  Hugely successful. The videos from missiles streaking towards a target are usually the TV (visible light) Maverick which needed to be constantly steered to the target.  IIR Maverick was fire and forget since the onboard computer memorized the target features and steered itself.
IIR Maverick in action



Thermal IR view from Maverick before impact.






:) Keeping Alzheimer's at bay while not working!


Soviet Polyot ASAT - Why SCENE was enhanced